Sunday, March 16, 2008

Defending our Dungeon in Rappelz

March 16, 2008 Sunday was our very first time defending our dungeon. We attacked Relic of Arid Moonlight 2 successfully last week against the Assassins guild and won the rights to tax it for the week.

Now it's Sunday again and we have to defend it against whoever wants to take it from us. It turns out the Assassins guild won the Timed Attack for the week and wants the dungeon back.

All of us met outside as usual around 12:30PM. When the server clock struck 1:00PM we made a run for the portal.

This time as the defending guild we automatically get teleported to the Dungeon Core:


So part of our team stayed behind to protect the Dungeon Core, while the others went to attack the Assassins Guild's Switch Rock. If our attacking team successfully attack the attacking guild's Switch Rock the entire siege is over and we, as the defending guild, WIN!

Of course before part of our team left to attack, HealerQueen buffed the Dungeon Core AND the Guardian:


I, being a cleric, had to stay behind and defend the Dungeon Core. So I don't have any screenshots of the action that took place at the Switch Rock. However I was hoping for a quiet siege. Boy was I wrong! After 25 minutes, just when all our uber buffs were about to wear off, a few assassins slipped by our defenses and started attacking our core!

There was so much action it was difficult to keep track of what was happening! I spent all my time healing the highest level player and the core itself AND running in circles to avoid getting PKed (player-killed). Our core was down to half life when suddenly I saw the message saying that the siege has ended because the Switch Rock had been destroyed!

It took me a minute to realize that our attacking team had successfully destroyed the Assassins Guild's Switch Rock! What great timing! Had our attacking team taken a minute longer to destroy the attacking guild's Switch Rock, the entire siege would have taken a whole new life.

But since our attacking team did their job the siege ended in 30 minutes.

When we all got teleported back into town I ran into an Assassin's Guild player that pked me during the siege and asked her how she stunned me from a distance. She said it was a special skill she had. I thanked her for a great match and would love to play against them again next week. Talk about another great way to end a fun siege!

And now that we won the siege again, we get to collect taxes from players for another week at Relic of Arid Moonlight 2.

Saturday, March 15, 2008

Ferrari has evolved into a Quake Turtle!

On March 15, 2008, Ferrari was ready to evolve!

As I logged on to Rappelz to walk to the Breeder to evolve Ferrari I noticed that all the shops in Horizen has moved closer to the teleporter??



When did this happen? I remember everyone creating their shops in the central plaza area. But now it's moved to the Teleporter. And MORE has moved themselves into the Auction House! It's amazing how quickly everyone packs up their shop and moves it!

Anyhow back to evolving Ferrari. Here's my last photo of Ferrari as a 1st Evolution Turtle:

I have overbred Ferrari by 10 levels and he is now ready to transform. As I clicked on the option to evolve Ferrari, he turned into this blue spinning ball of light:



When it was all over I had to resummon Ferrari and this is what he looks like now!


Yes I'm very proud of Ferrari. He was the VERY first pet we've ever tamed on Rappelz. And to think Ferrari's original name was "Aerari". All we did was add the letter "F" at the beginning!



Later on I took Ferrari to the Auction House because that's where all my other guildies were hanging out:

Monday, March 10, 2008

Abhuva's Room and Maleck



I got another quest that needed us to kill Abhuva. Since we owned Relic of Arid Moonlight 2 it was convenient for us to hook up with a few people and take down both Oforio and Abhuva as quickly as possible. After all, Mari came along with us with his R5 character.

Here's a picture of me in my guild's dungeon!



Well it didn't turn out the way we planned. We waited for over 30 minutes for Oforio to spawn. After we took down Oforio, we went into Abhuva's room and waited for almost an HOUR for him to respawn too!!

So during our wait, one of our party members decided to get creative. Maleck first decided to sit right in the middle of Abhuva's room:


Then he decided to open up a few shops. Here's the "Come Get Me" Shop:



Here's Maleck's "Don't Hurt Me" Shop:



And here's Maleck's "Smite Me" Shop:



As you can tell we had A LOT of time on our hands. And yes, Maleck did get attacked several times as he was opening shop and I had go and heal him.

Finally everyone was tired of waiting for Abhuva and we wanted to log off for the night. Just when we thought we've waited too long, Abhuva shows up!!!



Bruinclaw was the first to spot Abhuva. Then Mari went into action to help us take him down.



Since most of our party had left to go off to bed, we were very short-handed. EVERYONE, except Mari, that stayed to fight Abhuva died at least once during the battle. But we did complete our quest fore the night was over.

Sunday, March 9, 2008

Guild's 1st Dungeon Siege

A small group of guildies won the timed attack earlier on in the week which qualified the rest of us for the Dungeon Siege on Sunday at Relic of Arid Moonlight 2. We can have up to 16 players to participate in the actual dungeon siege.

Around 12:30PM on Sunday we began gathering outside the portal to M2 (Relic of Arid Moonlight 2).



At first only a handful of players showed up. As time drew closer to 1PM, more people showed. There was quite a bit of commotion and ruckus going on because a few regular players came by not knowing why we were all just standing outside the dungeon.



We were waiting for the siege clock to strike 1PM so that when we click on the portal door. Since we are part of the siege team we would teleport to a different server when we click on the portal door at 1PM (which is also announced in bright yellow on the screen). On the separate server there's only the attacking and defending guilds players. No other players or dungeon monsters are there.

Here's a photo of what happened when the clock struck 1:00 PM!!



The mad dash began for the portal door because we had to quickly take strategic position inside the dungeon to take control.

I was placed in charge of protecting our stone called the "switch rock". Since we were the attacking guild, we would lose the siege if our "switch rock" was destroyed. Being a cleric it was my duty to buff and heal the "switch rock" as needed.



If one of my siege mate got killed they would automatically respawn at the "switch rock". It was my cleric duty to heal and rebuff them before they went back into battle. Later on in the siege our guild got control of strategic "Control Points" within the dungeon. So some of my siege mates repawned at those control points instead.

After about 15 minutes, my siege mates took out the defending guild's dungeon core which caused the attacking and defending guilds positions to "reset" or switch. I was automatically teleported to Abhuva's room with a new shiny thing called the "dungeon core" to defend.



The dungeon core is so much better looking than the switch rock! Also helping us guard the "dungeon core" is a Guardian of the Ruins, who can also be buffed and healed too. This gives us an added defensive advantage.

While I guarded the "dungeon core" with a few of my siege mates, the rest went to attack the "switch rock" which is now being protected by the defending guild.

We, as the attacking guild can win if:
1) we continue to control the "dungeon core" by 3PM (which is when the siege clock ends) OR;
2) if we destroy the attacking guild's "switch rock" (which is located in the lobby).

After one hour of brutal warfare, the siege ended with our victory. We now control Relic of Arid Moonlight 2 dungeon for the rest of the week! We get a 10% cut on all rupees and lak dropped within M2 until Friday. (Just talk to the dungeon manager inside the dungeon and they'll say how much the tax is.) We decided to set our tax at the standard 10%.

Then next Sunday we have to repeat the siege except with us as the defending guild. I will blog about how we defend the dungeon next week when I get to experience it first-hand.

Now when the siege ended all players are teleported back to the Salamander server. My guild master shouted out for all of us to meet at the Horizen Bridge to celebrate our victory:


Later on we met some of the players from the defending guild in Horizen and thanked them for a good match and they did the same to us. Talk about good sportsmanship from everyone!!! ^_^

Sunday, March 2, 2008

Hidden Village & Lydian Rentals

We purchased the Hidden Village Pass through the Rappelz Cash Shop over the weekend. $6/player and 22,000 Rupees/player later we have our own 72 game hour Lydians.



Originally the idea was for Bruinclaw to have his own Hidden Village Pass and I would somehow leach off of him. Well after all the cool perks the Hidden Village has to offer I had to get one for myself as well.

I got hooked because:
1) Hidden Village offers FREE teleportation to Katan, Rakish, and Horizen
2) HV offers teleportation to major field locations near the main cities such as:
  • Wolha Cemetery in Horizen - 3000 Rupees
  • First Valmore Mines in Horizen - 3000 Rupees
  • Siren's Island - Rakish - 3000 Rupees
  • Lizardman's Habitat - Rakish - 3000 Rupees
  • Ruins or Sirag - Katan - 3000 Rupees
  • Morning Graveyard - Katan - 3000 Rupees
  • Crystal Mountain - Rondo - 5000 Rupees
  • Entrance to Palmir Plateau - Rondo - 5000 Rupees
  • Pitch Black Woods - Rondo - 5000 Rupees
3) HV offers major discounted teleportation to places like Rondo (80,000 rupees compared to 2000 rupees) and Ruin of Cities (80,000 rupees compared to 4000 rupees)
4) 72 hour Lydian Rentals
5) Better trades for laks
6) Discounted Merchant items - very important for my teas as a cleric
7) Discounted Upgrades to Weapons and Armor
8) R4 items not sold in regular NPC stores
9) Better quest rewards through the Hidden Village Quest Client
10) Increase my stamina regeneration to 240% (tent + HV Pass)

Those are the top 10 reasons I decided to purchase the Hidden Village Pass. I have the HV Pass for only one week. I hope I don't get addicted to it after this week.