Sunday, March 9, 2008

Guild's 1st Dungeon Siege

A small group of guildies won the timed attack earlier on in the week which qualified the rest of us for the Dungeon Siege on Sunday at Relic of Arid Moonlight 2. We can have up to 16 players to participate in the actual dungeon siege.

Around 12:30PM on Sunday we began gathering outside the portal to M2 (Relic of Arid Moonlight 2).



At first only a handful of players showed up. As time drew closer to 1PM, more people showed. There was quite a bit of commotion and ruckus going on because a few regular players came by not knowing why we were all just standing outside the dungeon.



We were waiting for the siege clock to strike 1PM so that when we click on the portal door. Since we are part of the siege team we would teleport to a different server when we click on the portal door at 1PM (which is also announced in bright yellow on the screen). On the separate server there's only the attacking and defending guilds players. No other players or dungeon monsters are there.

Here's a photo of what happened when the clock struck 1:00 PM!!



The mad dash began for the portal door because we had to quickly take strategic position inside the dungeon to take control.

I was placed in charge of protecting our stone called the "switch rock". Since we were the attacking guild, we would lose the siege if our "switch rock" was destroyed. Being a cleric it was my duty to buff and heal the "switch rock" as needed.



If one of my siege mate got killed they would automatically respawn at the "switch rock". It was my cleric duty to heal and rebuff them before they went back into battle. Later on in the siege our guild got control of strategic "Control Points" within the dungeon. So some of my siege mates repawned at those control points instead.

After about 15 minutes, my siege mates took out the defending guild's dungeon core which caused the attacking and defending guilds positions to "reset" or switch. I was automatically teleported to Abhuva's room with a new shiny thing called the "dungeon core" to defend.



The dungeon core is so much better looking than the switch rock! Also helping us guard the "dungeon core" is a Guardian of the Ruins, who can also be buffed and healed too. This gives us an added defensive advantage.

While I guarded the "dungeon core" with a few of my siege mates, the rest went to attack the "switch rock" which is now being protected by the defending guild.

We, as the attacking guild can win if:
1) we continue to control the "dungeon core" by 3PM (which is when the siege clock ends) OR;
2) if we destroy the attacking guild's "switch rock" (which is located in the lobby).

After one hour of brutal warfare, the siege ended with our victory. We now control Relic of Arid Moonlight 2 dungeon for the rest of the week! We get a 10% cut on all rupees and lak dropped within M2 until Friday. (Just talk to the dungeon manager inside the dungeon and they'll say how much the tax is.) We decided to set our tax at the standard 10%.

Then next Sunday we have to repeat the siege except with us as the defending guild. I will blog about how we defend the dungeon next week when I get to experience it first-hand.

Now when the siege ended all players are teleported back to the Salamander server. My guild master shouted out for all of us to meet at the Horizen Bridge to celebrate our victory:


Later on we met some of the players from the defending guild in Horizen and thanked them for a good match and they did the same to us. Talk about good sportsmanship from everyone!!! ^_^

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